Do you sit quietly in that building you found and wait for them to make that daring advance or do you rally your pinned men and move Up Front! The decisions are all up to you, Lieutenant! Up Front! The map is represented by the terrain cards you play throughout the game which means no two games are ever alike. In this revolutionary system, the action cards act as terrain, movement, fire, and results cards. The victory goes to the best decision maker under fire!
When you sign up for this Up Front! Wow, there is more to this than meets the eye. There are apparently several twists in this story. One is that the project is being put forward by Radiant Games, not Valley Games, and their relationship seems somewhat muddled. Also there is also a question being bandied about regarding an outstanding judgement against Valley Games, and whether some of the Up Front money would be liable for attachment to satisfy it.
I used to mention the lack of interest Hasbro has in licensing out AH titles in the past but stopped because it was like beating a dead horse. Just my gut feeling though. Has anyone contacted Valley Games to see how they managed to get past that rights question that sank the MMP attempt.
Or have they explained it somewhere else? I wonder if they are planning on tweaking it enough that they can market it as a new game. Mechanics are not patentable so if they change the title, names, artwork and rewrite the rulebook they may be able to work around the copyright issues. Love your show and thanks for all the work on it. I could go on. Grant: What was important from the history to model in the game?
How has this changed from the first game? Either side could have won and it really came down to a handful of mistakes by the NVA command and a handful of US advisors and their ARVN counterparts making a difference at critical points everywhere.
Certainly, US airpower was decisive, but there was a lot more to it when one studies the history. The game really showcases how tight the thing was — it is beautifully balanced. They Were Soldiers is also a very historically accurate simulation. In that respect the games are the same — the real OOB, historical terrain, realistic card events and game dynamics. Grant: How have you modeled the shock and awe of the initial assault for the Easter Offensive?
Kevin: The NVA have two built-in advantages that serve to model their strategic surprise here: 1. They go first. The way the turn sequence works in the game, this built-in initiative for the NVA means they move and attack with all their units everywhere before the allies get to react in any way. Then the turn marker moves and you do it again.
Kevin: One hex on the map is 10 miles. Units are Divisions, Brigades or Regiments. The air units are abstracted by using minis that have combat point values — and as the US adds squadrons to the theatre in response to the NVA attack, the number of air units increases with each turn.
Turns represent a week of time. Grant: I see there are plenty of air and naval assets, artillery and supply vehicles. What role do they play for each side?
Kevin: The air and naval pieces represent the abstract effects of allied airpower and naval gunfire more than they represent actual squadrons or ships. As for artillery, both sides have these assets, which add to the combat factors of a stacked infantry unit on both attack and defense. This route is vulnerable to allied air interdiction. The allied infantry represents anything from divisions to battalions — depending on nationality, and all have simple attack and defense combat factors.
Both sides have artillery asset units, and the allies have helicopter asset units as well. The helicopters are cool because they add a combat factor to both offense and defense, and also convey air-mobility to the infantry unit they are paired with. Then you have the allied air units — which have varying combat factors up to 10 with a B! Finally, there is a nifty US Cruiser, representing naval gunfire of the 7th Fleet ships.
Grant: The map is larger scale than They Were Soldiers and is more a strategic focus. How has this changed the design? Kevin: Well, the two games have almost nothing in common, beyond that they are about Vietnam battles and they use minis. TWS is about a single day of battle between dozens of platoon-sized elements where a turn is as little as 2 hours. Kevin: We love cards! In this game the cards are HUGE. A card the NVA can play Weather , for example, gives them a temporary reprieve from allied air attack in one sector of South Vietnam for that turn, which could be the single element that makes the game or not for the communists.
You never know. There is no hand. Yet the truth is you are not going to see a print run of the game in no matter what some Radiant stoolie wants to soft soap backers with on the Kickstarter page. It is not going to happen. That said, this Kickstarter for Up Front! The first thing which had us scratching our heads is the insistence to call the game Up Front!
Personally this makes me sick. Up Front! If at that time Up Front! Oh, and for Rik Falch? I welcome him to publicly respond to my calling him a cheat and a thief. Thank you for the article. I backed the project, even though I had a set of cards that I had printed up for myself.
SFG game me three options: 1. Delivery to a USA address 2. Delivery to KSA, they pay postage 3. It might be a good excuse for you to come out to Orange County, see the factory, and meet everyone.
Three months from now, if it still looks like Up Front! I gave them a week to respond. I disputed the charge on my CC and was refunded by Chase Bank.
My guess is that my bank ate the cost of my refund. Good to hear you got your money back! Thanks for the catch Orlov! You are absolutely correct as to being the 70th anniversary of D-Day. That is a serious issue as I understand plenty of backers were contacting Kickstarter regarding the legal issues while the project was still live.
I received my refund in the middle of , and had been trying to help out fellow grogs by consolidating useful refund data and backer experiences from refund requests, etc. Anyway, I appreciate your summarization of the facts, albeit laced with opinion.
Good to hear Amex backed you up.
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